POS owners be ready for Jan 24th and crucible 1.1! The fuel block cutover is coming.(oh an the other stuff)
Sure hope my POSi swap over gracefully to the new fuel and don't all go offline.
In other news, I'm am still carebearing in highsec. Nearing the end of a long Rhea build.
Cheers
EVE SOB
Saturday, January 21, 2012
Wednesday, January 11, 2012
Blockade Runners: A real life use case.
A while back I posted about the Viator and promised to do a comparison between it and it's Caldari cousin the Crane. Flash forward over a year and I've put quite a few AU on both hulls across mostly high and lowsec uses. I've actually got 3 pilots who can fly one or the other of these two hulls and I use them all almost daily as I ferry stuff about. I can also say that the original Viator that I purchased for the post is still alive and has certainly been placed in harm's way A LOT!
So let's review a little here. Back in November of 2010 my main industry pilot finished training for a super agile Viator fit. I had asked around over blockade runners Vs deep space transports. I got back a solid response "Blockade runners 100%!". Back then I was looking to move goods through lowsec in smaller amounts. In this regard the original fit for "Nothing to see" was perfect and the fit remains the same and unchanged today. It's my go-to cloaky hauler for which I favor more trips in greater safety for those select items one must often truck through hostile space. Here is the fit as it has been for over a year:
FIT: Viator - Nothing to See (Cost ~80M ISK)
HIGHS:
-Covert Ops Cloaking device II
MIDS:
- "Cetus" ECM Shockwave I
- Invulnerability Field II
- Y-T8 Overcharged Hydrocarbon I MWD
LOWS:
-Nanofiber Internal Structure II
-Local Hull Conversion Inertial Stabilizers I
-Expanded Cargohold II
RIGS:
-Medium Hyperspatial Velocity Optimizer
-Medium Polycarbon Engine Housing I
The fit is basically a poor man's 0.0 Viator fit. It's 100% agility with a hint of "OH F**K!" insurance and honestly I've used the insurance more than once. The closets I came to loosing this hull was actually in highsec. I was hauling P3 goods from amarr space to caldari space taking advantage of some truly awesome deltas in SO and BO between both. I jumped into a 0.5 mid way right as a Smart Bomb camp went off. The first cycle of the smart bombs took me from full HP to 23 Hull. I was all ready aligning when it went off and I mashed MWD and the INV field and cleared the radius and warped right as the second cycle fired. I've also used the ECM to save a friend from a gate camp in low. I was on my way back empty. Got a "HELP!" in corp. chat and was 1 system out. Jump into system saw my mate pinned down in a drake by a hurricane a nice 7KM away. I aligned to the best celestial that would take me through the fight. Told my corpie to mash warp too, hit the MWD, ECM in range, then warp. I made it out with just enough cap to hit a safe and my corpie made it out as well. The Hurricane pilot dropped a "OMFG WTF!?" in local and we all had a chuckle over me saving a drake with a 100M ISK BR. I have some friends who fly the same fit who tell me the ECM has helped them shake fast tackle and get away before. So I can attest that the above fit is agile, survivable, and sound.
I also played around with deep space transports a bit as well when I needed to move POS parts around before I got access to a jump freighter. Honestly I can see them being a great shallow space run about at best. Basically a Bustard is a badger MK II with a better tank. The increased warp strength might save you from a solo dude with a disruptor, but it will not break a scram without an additional warp core stabilizer. I tested it with a 'ceptor with a scram and a disruptor. Base hull can break the disruptor but not the scram. Even fit out with 1 WCS, that sole 'ceptor can pin it. With two WCS it can get away from a single duel point 'ceptor. Sorry but that be LAME! Add to that that it cannot warp cloaked and has stuff all cargo space if you fit for agility. I agree Deep Space Transports stink and need some love.
OK! Back on track here. Blockade runners mate! The Viator Vs the Crane and such...
So bonus wise one be armor tanked and the other be shield tanked as one would expect based on race. Respectively they get armor rep or shield boost skill bonus and a -98.5% to -99.25% bonus to cloak CPU needs. Otherwise they get 25% increased cargo and speed as race industrial V is required to fly them. Honestly I don't know anyone who tanks these with active boosters/reppers here. Sure above I fit an invulnerability II, but it really only gives me 650 EHP more. So bonus really does not come into play for the REAL job at hand.
I played around with the Crane and Viator for a more lowsec focused application. No bubbles in lowsec to bust out of means we can get into warp faster. Less fast tackle in low means we can be cloaked a little longer before warping. So we can focus a little more on the max cargo capacity and let the hulls agility get us through.
In this area I mucked around with both hulls with a pair of Medium cargo hold optimization I rigs. The viator had 4,959.4 m3 and the Crane had 5,785.9 m3. Viator was 115m for sig and 0.42x for inertia, while the crane was 125m and 0.36x for inertia. So crane wins round 1 being faster to get moving and more base cargo.
I then went after max cargo capacity. The viator with the extra low slot pretty much topped out at 10,279.2 m3.The crane weighed in a close 2nd at 9,405.8 m3. One might ask what difference 873.4 m3 can make? Well let's consider nanite repair paste at its 0.01 m3 foot print 873.4 m3 means I can fit 87,340 more of them in my viator. If I sold that difference at 24K each, that's 2BN isk more in that cloaky ship. Then again having a full bay of nanite repair paste is not the best way to move around 24.6 BN ISK. So let's look at getting that large tower out to lowsec shall we. Large tower is 8k and it runs 40 blocks of fuel an hour. So the Viator drops the tower and puts 11 hours worth of fuel in it, the crane drops the same tower but only 7 hours worth of fuel. So an extra 4 hours of fuel before I need to bounce out there with a Jump Freighter and fill up the fuel bays and drop the rest of the towers arrays. Viator wins round 2 for giving me 4 more hours for a clear jump window and 2BN more isk worth of nanite repair paste I can cram in it.
I looked at adding a small shield buffer tank to each for those pesky smart bombs. Without getting too silly with SonOFBrabens skills. I can get the Crane to 15.2K EHP, 67/73/69/65, and a sig radius of 135m with 9.4k M3 cargo. The Viator 11.8K EHP, 67/58/79/65, and a sig radius of 120M with 10.2K m3. So the crane wins round 3 being able to use its extra mid slot to punch through those highsec smart bomb gate camps.
Last I tried to blend it all together and come up with a more survivable variant of the 0.0 fit I fly on my original Viator. I did not EFT this or get too silly with faction mods etc. Just named meta 4 and T2 where my alts have skills to fly. They are fit thus:
The Crane: Just Passing By - lowsec/highsec fit.
Highs:
- Covert Ops Cloaking device II
Meds:
- Medium F-S9 Regolith Shield Induction
- Medium F-S9 Regolith Shield Induction
- "Cetus" ECM Shockwave I
-Invulnerability Field II
Lows:
- Expanded Cargohold II
- Expanded Cargohold II
Rigs:
-Medium cargo hold optimization I
-Medium cargo hold optimization I
The above fit is pretty much how I fly the crane with my Freighter alt. I use it to ferry small goods around high and lowsec when a charon/rhea just does not make sense. It's actually cap stable so the ECM can be turned on and left on if you get de-cloaked. It's 7K EHP w/ 1/61/56/51 without the inv II on and 9.1K EHP 30/73/69/65 with it on. So it can take a smart bomb and GTFO (yes not going to tank for long, but that's not the idea). I has a sig radius of 135M which is so-so. Top speed of 203 m/s and a inertia modifier of 0.36x. Cargo is 9.4k m3 so it can still deliver a large tower with 7 hours of fuel to lowsec.
It's not the most awesome fit ever but it does what I want it to do. Gets small goods about empire and low. I've also dropped towers with it flying in through 12 man lowsec entry gate camps...
The Viator: :) o/ - lowsec/highsec fit (yes the name is cheeky)
Highs:
- Covert Ops Cloaking device II
Meds:
- Y-T8 Overcharged Hydrocarbon I MWD
- "Cetus" ECM Shockwave I
- Invulnerability Field II
Lows:
- Expanded Cargohold II
- Expanded Cargohold II
- Nanofiber Internal Structure II
Rigs:
-Medium cargo hold optimization I
-Medium cargo hold optimization I
The above fit is pretty much how I fly the Viator with my lowsec PI/POS/cloaky scout alt. I use this fit for everything from moving small stuff to and from the POS to hauling in PI goods. It's NOT cap stable by any means but she is FAST! It's 5.5K EHP w/ 1/41/71/51 without the inv II on and 6.1K EHP 30/58/79/65 with it on. So it might take a smart bomb and GTFO. I has a sig radius of 115M which is a little harder to lock than a barge ;). Top speed of 229m/s with MWD off and 1293 m/s with it on and a inertia modifier of 0.35x. Cargo is 8.0k m3 so it can still deliver a large tower if needed.
Again, nothing stunning here fit wise. Gets the job done and does not cost an arm and a leg.
So really either hull is a awesome blockade runner. The fits above are not perfect and some might feel the need to flame. However they do what I need them too and my pilots can fly them. In all cases this is just my take on how I fly them and how they rate side by side.
Cheers
EVE SOB
So let's review a little here. Back in November of 2010 my main industry pilot finished training for a super agile Viator fit. I had asked around over blockade runners Vs deep space transports. I got back a solid response "Blockade runners 100%!". Back then I was looking to move goods through lowsec in smaller amounts. In this regard the original fit for "Nothing to see" was perfect and the fit remains the same and unchanged today. It's my go-to cloaky hauler for which I favor more trips in greater safety for those select items one must often truck through hostile space. Here is the fit as it has been for over a year:
FIT: Viator - Nothing to See (Cost ~80M ISK)
HIGHS:
-Covert Ops Cloaking device II
MIDS:
- "Cetus" ECM Shockwave I
- Invulnerability Field II
- Y-T8 Overcharged Hydrocarbon I MWD
LOWS:
-Nanofiber Internal Structure II
-Local Hull Conversion Inertial Stabilizers I
-Expanded Cargohold II
RIGS:
-Medium Hyperspatial Velocity Optimizer
-Medium Polycarbon Engine Housing I
The fit is basically a poor man's 0.0 Viator fit. It's 100% agility with a hint of "OH F**K!" insurance and honestly I've used the insurance more than once. The closets I came to loosing this hull was actually in highsec. I was hauling P3 goods from amarr space to caldari space taking advantage of some truly awesome deltas in SO and BO between both. I jumped into a 0.5 mid way right as a Smart Bomb camp went off. The first cycle of the smart bombs took me from full HP to 23 Hull. I was all ready aligning when it went off and I mashed MWD and the INV field and cleared the radius and warped right as the second cycle fired. I've also used the ECM to save a friend from a gate camp in low. I was on my way back empty. Got a "HELP!
I also played around with deep space transports a bit as well when I needed to move POS parts around before I got access to a jump freighter. Honestly I can see them being a great shallow space run about at best. Basically a Bustard is a badger MK II with a better tank. The increased warp strength might save you from a solo dude with a disruptor, but it will not break a scram without an additional warp core stabilizer. I tested it with a 'ceptor with a scram and a disruptor. Base hull can break the disruptor but not the scram. Even fit out with 1 WCS, that sole 'ceptor can pin it. With two WCS it can get away from a single duel point 'ceptor. Sorry but that be LAME! Add to that that it cannot warp cloaked and has stuff all cargo space if you fit for agility. I agree Deep Space Transports stink and need some love.
OK! Back on track here. Blockade runners mate! The Viator Vs the Crane and such...
THE VIATOR
|
THE CRANE
|
Name: Viator
Hull: Iteron Class
Role: Transport
Developer: Duvolle Labs
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.
Gallente Industrial Skill Bonus:
+5% cargo capacity per level
+5% velocity per level
Transport Ships Skill Bonus:
-5% armor repairer duration per level
-98.5% to -99.25% bonus to cpu need of covert ops cloaks
|
Name: Crane
Hull: Badger Class
Role: Transport
Developer: Kaalakiota
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.
Caldari Industrial Skill Bonus:
+5% cargo capacity per level
+5% velocity per level
Transport Ships Skill Bonus:
+5% shield booster boost amount per level
-98.5% to -99.25% bonus to cpu need of covert ops cloaks
|
High Slots
|
1
|
High Slots
|
1
|
Medium Slots
|
3
|
Medium Slots
|
4
|
Low Slots
|
3
|
Low Slots
|
2
|
Rig slots
|
2
|
Rig slots
|
2
|
CPU
|
250
|
CPU
|
285
|
Power Grid
|
135
|
Power Grid
|
125
|
Calibration
|
400
|
Calibration
|
400
|
Capacitor Capacity
|
875 GJ
|
Capacitor Capacity
|
843.75 GJ
|
Base cargo Capacity
|
3000 m3
|
Base cargo Capacity
|
3500 m3
|
Inertia Modifier
|
0.55x
|
Inertia Modifier
|
0.48 X
|
Mass
|
11,150,000 kg
|
Mass
|
11,150,000 kg
|
Shields
|
1266
|
Shields
|
1758
|
Armor
|
1899
|
Armor
|
1196
|
Hull
|
2602
|
Hull
|
1969
|
Signature Radius
|
115 m
|
Signature Radius
|
125m
|
Max Velocity
|
170 m/s
|
Max Velocity
|
165m/s
|
Ship warp Speed
|
9.0 AU/s
|
Ship warp Speed
|
9.00 AU/s
|
I played around with the Crane and Viator for a more lowsec focused application. No bubbles in lowsec to bust out of means we can get into warp faster. Less fast tackle in low means we can be cloaked a little longer before warping. So we can focus a little more on the max cargo capacity and let the hulls agility get us through.
In this area I mucked around with both hulls with a pair of Medium cargo hold optimization I rigs. The viator had 4,959.4 m3 and the Crane had 5,785.9 m3. Viator was 115m for sig and 0.42x for inertia, while the crane was 125m and 0.36x for inertia. So crane wins round 1 being faster to get moving and more base cargo.
I then went after max cargo capacity. The viator with the extra low slot pretty much topped out at 10,279.2 m3.The crane weighed in a close 2nd at 9,405.8 m3. One might ask what difference 873.4 m3 can make? Well let's consider nanite repair paste at its 0.01 m3 foot print 873.4 m3 means I can fit 87,340 more of them in my viator. If I sold that difference at 24K each, that's 2BN isk more in that cloaky ship. Then again having a full bay of nanite repair paste is not the best way to move around 24.6 BN ISK. So let's look at getting that large tower out to lowsec shall we. Large tower is 8k and it runs 40 blocks of fuel an hour. So the Viator drops the tower and puts 11 hours worth of fuel in it, the crane drops the same tower but only 7 hours worth of fuel. So an extra 4 hours of fuel before I need to bounce out there with a Jump Freighter and fill up the fuel bays and drop the rest of the towers arrays. Viator wins round 2 for giving me 4 more hours for a clear jump window and 2BN more isk worth of nanite repair paste I can cram in it.
I looked at adding a small shield buffer tank to each for those pesky smart bombs. Without getting too silly with SonOFBrabens skills. I can get the Crane to 15.2K EHP, 67/73/69/65, and a sig radius of 135m with 9.4k M3 cargo. The Viator 11.8K EHP, 67/58/79/65, and a sig radius of 120M with 10.2K m3. So the crane wins round 3 being able to use its extra mid slot to punch through those highsec smart bomb gate camps.
Last I tried to blend it all together and come up with a more survivable variant of the 0.0 fit I fly on my original Viator. I did not EFT this or get too silly with faction mods etc. Just named meta 4 and T2 where my alts have skills to fly. They are fit thus:
The Crane: Just Passing By - lowsec/highsec fit.
Highs:
- Covert Ops Cloaking device II
Meds:
- Medium F-S9 Regolith Shield Induction
- Medium F-S9 Regolith Shield Induction
- "Cetus" ECM Shockwave I
-Invulnerability Field II
Lows:
- Expanded Cargohold II
- Expanded Cargohold II
Rigs:
-Medium cargo hold optimization I
-Medium cargo hold optimization I
The above fit is pretty much how I fly the crane with my Freighter alt. I use it to ferry small goods around high and lowsec when a charon/rhea just does not make sense. It's actually cap stable so the ECM can be turned on and left on if you get de-cloaked. It's 7K EHP w/ 1/61/56/51 without the inv II on and 9.1K EHP 30/73/69/65 with it on. So it can take a smart bomb and GTFO (yes not going to tank for long, but that's not the idea). I has a sig radius of 135M which is so-so. Top speed of 203 m/s and a inertia modifier of 0.36x. Cargo is 9.4k m3 so it can still deliver a large tower with 7 hours of fuel to lowsec.
It's not the most awesome fit ever but it does what I want it to do. Gets small goods about empire and low. I've also dropped towers with it flying in through 12 man lowsec entry gate camps...
The Viator: :) o/ - lowsec/highsec fit (yes the name is cheeky)
Highs:
- Covert Ops Cloaking device II
Meds:
- Y-T8 Overcharged Hydrocarbon I MWD
- "Cetus" ECM Shockwave I
- Invulnerability Field II
Lows:
- Expanded Cargohold II
- Expanded Cargohold II
- Nanofiber Internal Structure II
Rigs:
-Medium cargo hold optimization I
-Medium cargo hold optimization I
The above fit is pretty much how I fly the Viator with my lowsec PI/POS/cloaky scout alt. I use this fit for everything from moving small stuff to and from the POS to hauling in PI goods. It's NOT cap stable by any means but she is FAST! It's 5.5K EHP w/ 1/41/71/51 without the inv II on and 6.1K EHP 30/58/79/65 with it on. So it might take a smart bomb and GTFO. I has a sig radius of 115M which is a little harder to lock than a barge ;). Top speed of 229m/s with MWD off and 1293 m/s with it on and a inertia modifier of 0.35x. Cargo is 8.0k m3 so it can still deliver a large tower if needed.
Again, nothing stunning here fit wise. Gets the job done and does not cost an arm and a leg.
So really either hull is a awesome blockade runner. The fits above are not perfect and some might feel the need to flame. However they do what I need them too and my pilots can fly them. In all cases this is just my take on how I fly them and how they rate side by side.
Cheers
EVE SOB
Thursday, December 22, 2011
2011: It has been a good year...
While in 2011 my blogging frequency was greatly reduced. My activity in EvE was actually pretty busy with as many as 30 hours a week being logged. I shifted gears from PvP dreams back to the life of the carebear. More specifically I began to start to build capital ships and acquire the BPOs that go along with it. While I may not have all the BPOs I wanted to at this point, I have enough that Orca and Charon builds are BPC cost free at this point. That's some 14 BN ISK worth of BPOs, which is not insignificant considering I make all that ISK in game while in highsec. I am not a trader and don't really run missions all that much. So the bulk of the ISK was made through mining, ship building, and PI stuffs. So as a whole I am happy with the year.
This year I was fortunate to be able to Ice Mine a lot while working remotely in my RL job. I was clear to make it a semi-afk task that was not disruptive to my RL work schedule. Using a chime timer, 2 PCs connected to a single keyboard and mouse with "synergy", and the layout of my home office. I was able to mine as much as 1500 blocks of Ice in the average work day. This netted me between 100-200M+ ISK a day with the fluctuation of Ice prices and the amount of risk I wanted to place my fleet in. It sparked the addition of a 3rd and 4th account to my EvE addiction. These accounts also opened up a Jump Freighter pilot and a potential to reach 60 PI planets. It also allowed me to start to free up Zombinutz and allow him to once again dream more of PvP.
In the ship building area Sonofbraben is able to build anything from a drone to a Dreadnought this year. Including 3/4 race T2 ships up to Jump Freighters with Amarr being the last hurdle there. I got his Ice refining maxed, his mining maxed, and added a T2 PvP Neut Domi and a PvE rail Mega fit to his "can fly properly" list. I maxed out his R&D agents to 6 jobs and completed standings with Lai Dai for level 4 R&D agents. I got him to 9.6 with Caldari navy and 5.2 with caldari State. Allowing me to anchored POS in 0.5 caldari Highsec systems. I added a whole list of remote rep and drone skills to his docket as well.
Zombinutz spent a good amount of his life in an Orca this year. Which is a pretty sad confession of a 32M SP PvP trained Pilot. I did however boost a lot of gunnery skills this past year, train all Missile types to T2 level IV and a lot of supporting Missile skills to IV. I achieved shield reinforcement elite and armor reinforment improved. I traded my HAM Drake for a 425MM Hurricane for PvP and my raven for a navy Scorp for PvE. I also finally got my first real solo Kill. I also did my first highsec Mackinaw gank as well. LOL!
Healthcare for Space Hermits saw some changes this year. In and out of alliances and coalitions. Members coming and going both from the Corp. and the game. I made some new friends and saw some old ones retire. Now we sit in an alliance again with some folks who like it simple and fun. We have some great members and some fun projects. We remain a Highsec Indy based corp. However we are poking about in LowSec for Industry and some interest in small gang PvP. I logged out one Friday with no plans of WH operations and logged in on a Monday to find one of my directors dropped 1.2BN ISK into a C2. So we are in the WH game I guess. Our Alliance has ins to 0.0 space and we are starting to get requests to build a lot more capital ships. We even had a NYX build request but lacked the 0.0 facilities required. The Alliance had all the mats on hand and a good swag of the BPOs. If anyone is looking for a indy corp. In the lonetrek area look us up.
It's not the most exciting year. I could have made more ISK and branched down a lot of different paths. Yet I am happy with 2011. 2012 has a lot of new ventures in the works and honestly if nothing changes and I do the exact same stuff I did in 2011. I'll be happy and content in my own little EvE life.
Have a safe and happy holidays one and all.
Cheers
EVE SOB
This year I was fortunate to be able to Ice Mine a lot while working remotely in my RL job. I was clear to make it a semi-afk task that was not disruptive to my RL work schedule. Using a chime timer, 2 PCs connected to a single keyboard and mouse with "synergy", and the layout of my home office. I was able to mine as much as 1500 blocks of Ice in the average work day. This netted me between 100-200M+ ISK a day with the fluctuation of Ice prices and the amount of risk I wanted to place my fleet in. It sparked the addition of a 3rd and 4th account to my EvE addiction. These accounts also opened up a Jump Freighter pilot and a potential to reach 60 PI planets. It also allowed me to start to free up Zombinutz and allow him to once again dream more of PvP.
In the ship building area Sonofbraben is able to build anything from a drone to a Dreadnought this year. Including 3/4 race T2 ships up to Jump Freighters with Amarr being the last hurdle there. I got his Ice refining maxed, his mining maxed, and added a T2 PvP Neut Domi and a PvE rail Mega fit to his "can fly properly" list. I maxed out his R&D agents to 6 jobs and completed standings with Lai Dai for level 4 R&D agents. I got him to 9.6 with Caldari navy and 5.2 with caldari State. Allowing me to anchored POS in 0.5 caldari Highsec systems. I added a whole list of remote rep and drone skills to his docket as well.
Zombinutz spent a good amount of his life in an Orca this year. Which is a pretty sad confession of a 32M SP PvP trained Pilot. I did however boost a lot of gunnery skills this past year, train all Missile types to T2 level IV and a lot of supporting Missile skills to IV. I achieved shield reinforcement elite and armor reinforment improved. I traded my HAM Drake for a 425MM Hurricane for PvP and my raven for a navy Scorp for PvE. I also finally got my first real solo Kill. I also did my first highsec Mackinaw gank as well. LOL!
Healthcare for Space Hermits saw some changes this year. In and out of alliances and coalitions. Members coming and going both from the Corp. and the game. I made some new friends and saw some old ones retire. Now we sit in an alliance again with some folks who like it simple and fun. We have some great members and some fun projects. We remain a Highsec Indy based corp. However we are poking about in LowSec for Industry and some interest in small gang PvP. I logged out one Friday with no plans of WH operations and logged in on a Monday to find one of my directors dropped 1.2BN ISK into a C2. So we are in the WH game I guess. Our Alliance has ins to 0.0 space and we are starting to get requests to build a lot more capital ships. We even had a NYX build request but lacked the 0.0 facilities required. The Alliance had all the mats on hand and a good swag of the BPOs. If anyone is looking for a indy corp. In the lonetrek area look us up.
It's not the most exciting year. I could have made more ISK and branched down a lot of different paths. Yet I am happy with 2011. 2012 has a lot of new ventures in the works and honestly if nothing changes and I do the exact same stuff I did in 2011. I'll be happy and content in my own little EvE life.
Have a safe and happy holidays one and all.
Cheers
EVE SOB
Saturday, December 10, 2011
shifting changing EvE, why we love her.
It's late on a Saturday night around 11:30pm local. Not late by some standards, but late enough that I find it odd to be blogging. Yesterday was a long day in the real world. I was at the work grind fighting technology fires for 26 hours straight. I mined some ice in that time as I do as a back ground task to work. Some listen to music, others surf the web, for me I drag and drop 12 blocks of ice every 211 seconds as my mental stimulus at work. I spend 10+ hours a day actively working for my company and skip lunch breaks most days. I think I can afford an extra drag and drop here and there. At least I am not smoking for 10M every hour, or taking 2 hour lunch breaks, or talking to chuck by the water cooler for half the day.
I've just logged on for a "quick" shuffle of reactions and to check fuel levels etc. Seems like the few weeks initially estimated to cut over to the new fuel blocks is more like 6 weeks. This is cool. It means I go back to running my towers and fueling them based on CPU and Power usage for a bit longer. Less Ice to mine for fuel, more for profit.
I am reacting the materials required for the T2 parts for a Rhea. With a few towers and associated reactors (saving grid for guns and a few moon harvs) It's a slow process but one that requires little time feeding. The new online/offline times have made it SO much better for managing a reaction farm. Removing the fuel costs from the towers through a 30 planet PI farm (ran in 3 day cycles, hauled once a week) and semi afk Ice mining while working. I've gotten it down to about 3BN for the build cost for the Rhea. Give or take. That's 50% of current market and includes all BPCs (I own the T2 BPOs, and a few of the BPOs for the Charon), rare minerals, and moon minerals to react into the compounds to make the Rhea. Mining all the trit to iso my self. It's a 5-6 week process, but hey I can make ~3BN with most of it just being putting stuff in a reactor and letting it churn.
The corp. ticks along with a few new folks joining. Another 4 account mining nut like myself joined up and his mate who is a new eve player seeking PvP. Alliance members split off to form a 0.0 PvP corp. Have a 60 day trial that's going well. Giving us all the opportunity to break off and go play in Null. I've got too much respect for those trying to make a go of it to bounce in and out. At least until they are vetted with the alliance they joined.
Some plans to expand our operations to lowsec in 2012. A Rorqual is in the works and should be built in about 15 days. Opens a lot of doors like our first Rhea did as we have fully trained pilots for both now. So some more time poking around lowsec for quiet backwater systems that the piwates don;t visit much is on the docket as well.
We are pondering some WH fun with the new exciting PI taxes. One of the lowsec systems I have a POS in, the locals ripped out all the customs offices and set the tax to 10% to match highsec. So that's nice and there are some good planets out that way. I might drop a PI alt out there.
I''ve almost closed the blog a few times because of inactivity, but I am starting to dig deeper into industry and seeking rarer minerals. It might prove for some more posts of interest. Also VERY happy with crucible and all the goodies. Been playing with gank Naga with zomb. Fun stuff.
Cheers
EVE SOB
I've just logged on for a "quick" shuffle of reactions and to check fuel levels etc. Seems like the few weeks initially estimated to cut over to the new fuel blocks is more like 6 weeks. This is cool. It means I go back to running my towers and fueling them based on CPU and Power usage for a bit longer. Less Ice to mine for fuel, more for profit.
I am reacting the materials required for the T2 parts for a Rhea. With a few towers and associated reactors (saving grid for guns and a few moon harvs) It's a slow process but one that requires little time feeding. The new online/offline times have made it SO much better for managing a reaction farm. Removing the fuel costs from the towers through a 30 planet PI farm (ran in 3 day cycles, hauled once a week) and semi afk Ice mining while working. I've gotten it down to about 3BN for the build cost for the Rhea. Give or take. That's 50% of current market and includes all BPCs (I own the T2 BPOs, and a few of the BPOs for the Charon), rare minerals, and moon minerals to react into the compounds to make the Rhea. Mining all the trit to iso my self. It's a 5-6 week process, but hey I can make ~3BN with most of it just being putting stuff in a reactor and letting it churn.
The corp. ticks along with a few new folks joining. Another 4 account mining nut like myself joined up and his mate who is a new eve player seeking PvP. Alliance members split off to form a 0.0 PvP corp. Have a 60 day trial that's going well. Giving us all the opportunity to break off and go play in Null. I've got too much respect for those trying to make a go of it to bounce in and out. At least until they are vetted with the alliance they joined.
Some plans to expand our operations to lowsec in 2012. A Rorqual is in the works and should be built in about 15 days. Opens a lot of doors like our first Rhea did as we have fully trained pilots for both now. So some more time poking around lowsec for quiet backwater systems that the piwates don;t visit much is on the docket as well.
We are pondering some WH fun with the new exciting PI taxes. One of the lowsec systems I have a POS in, the locals ripped out all the customs offices and set the tax to 10% to match highsec. So that's nice and there are some good planets out that way. I might drop a PI alt out there.
I''ve almost closed the blog a few times because of inactivity, but I am starting to dig deeper into industry and seeking rarer minerals. It might prove for some more posts of interest. Also VERY happy with crucible and all the goodies. Been playing with gank Naga with zomb. Fun stuff.
Cheers
EVE SOB
Thursday, November 17, 2011
Updates and such...
Hello again! It's been a long time since my last post. Seems to be a trend but I do have some news.
Project rhea is still on going, but a new and wealthy Corp. Member purchased one to help with the building of 2. I've been using it move stuff about and I have to tell you. It's a blast to right click and select jump and be on the other side of a region. Truly opens up new possibilities for me as a player, let alone for the corp and alliance.
HCSH has also set up some small moon mining endeavors to which the rhea helps no end in fueling and getting goods back to manufacturing and market. The moon mining and associated other activities have halved the build cost of all T2 ships. On the 2 rhea builds it will save us 6 BN alone. Worth a few large towers, some ice mining and a few extra PI alts.
PvP wise I am rapidly growing irate at myself for making ZombiNutz a Orca Pilot. I've been refining my gunnery skills and 'cane fit since my 8:1 encounter in lowsec. November 28th- December 3rd I plan to put the tweaks and training to the test. More to come here.
Like wise I have an in to go back out to Null sec. This time I have better logistics and a lot more capital behind me. It's a deviation to the master plan, but frankly I need a change.
Cheers
EVE SOB
Project rhea is still on going, but a new and wealthy Corp. Member purchased one to help with the building of 2. I've been using it move stuff about and I have to tell you. It's a blast to right click and select jump and be on the other side of a region. Truly opens up new possibilities for me as a player, let alone for the corp and alliance.
HCSH has also set up some small moon mining endeavors to which the rhea helps no end in fueling and getting goods back to manufacturing and market. The moon mining and associated other activities have halved the build cost of all T2 ships. On the 2 rhea builds it will save us 6 BN alone. Worth a few large towers, some ice mining and a few extra PI alts.
PvP wise I am rapidly growing irate at myself for making ZombiNutz a Orca Pilot. I've been refining my gunnery skills and 'cane fit since my 8:1 encounter in lowsec. November 28th- December 3rd I plan to put the tweaks and training to the test. More to come here.
Like wise I have an in to go back out to Null sec. This time I have better logistics and a lot more capital behind me. It's a deviation to the master plan, but frankly I need a change.
Cheers
EVE SOB
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