A little while back I asked the smart people who read my blog to post up their opinions between the transport ships. I asked what was better the blockade runner or the deep space transport and got a solid answer back that blockade runners were the way to go. So I trained me up a Viator with SonOfBraben to get my good to market through LowSec and supply stuff to pilots in less favorable places.
So first of all let's talk about skill plans for these handy and sneaky little haulers. Since we are talking about the Viator this means Gallente Industrial V, industry V, and Transport ships I(at least). To fit it worth a damn I'd add at least Cloaking IV. Tactical shield manipulation IV, High Speed Maneuvering IV, and Astronautics rigging IV. You might want to throw some EWAR on there are well but that's up to you. It's a hefty plan for a new pilot and not that trivial for a 12 month old pilot but for hauling stuff in harm's way it's time well spent.
There are a few ways to fit the Viator. Skill bonus are:
Gallente Industrial Skill Bonus:
+5% cargo capacity per level
+5% velocity per level
Transport Ships Skill Bonus:
-5% armor repairer duration per level.
-98.5% to -99.25% bonus to cpu need of covert ops cloaks
The odd thing about it though is not many folks seem fit this one for bonus. Rather most fit it for agility and speed for the most past with a splattering of "OH shit" EWAR and shield resistance to get them free if they get bumped from cloak. I'll be honest I cannot see a Viator armor tanking it's way through a gate camp. So it's along the speed and agility lines that I have fit the Viator for the LowSec hauling work I use it for. Here is how mine is bolted together.
FIT: Viator - Nothing to See (Cost ~80M ISK)
-Covert Ops Cloaking device II
-ECM Burst II
-Invulnerability Field II
-Y-T8 Overcharged Hydrocarbon I MWD
-Nanofiber Internal Structure II
-Local Hull Conversion Inertial Stabilizers I
-Expanded Cargohold II
-Medium Hyperspatial Velocity Optimizer I
-Medium Polycarbon Engine Housing I
It aligns and warps at near frigate speed and is similar to fly through LowSec camps to my Helios without the top speed and probes. It's got tons of cap for the MWD, INV II, and MWD but is a 50 second wonder if you turn on the ECM (set to not auto cycle) but we only use that if we are locked to try and break point and GTFO. If you fly it right in LowSec you should not get a lock on you. I've flown it through a number of camps all ready without so much as a yellow box (knocks on wood). I'd imagine bubbles might be a bit of fun in this guy if they have supporting fast tackle or insta-lock ships. In Null I'd recommend dropping the expanded cargohold II for another stabilizer and ponying for the T2 rigs for a little more speed and agility. THE best tank for a blockade runner is not being seen and being somewhere else fast if you are.
Either way I enjoy this ship a ton and it's allowed me many hassle free trips to market through Lowsec that have all ready paid for it many times over. It really is like flying a Helios with a ~4500m3 cargo hold!
I am training for the Crane at the moment and have some BPO's in for ME research before I start to build both the Viator and the Crane. I plan to do a comparison to the Viator to the Crane in terms of fit, flying, and cost. Then I'll most likely compare how they are to build as well.